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Technical Discussion » Karma motion blur not rendering in Mplay
- MAHMOUD ELRAGHEB
- 6 posts
- Offline
Hello folks, I have a wired issue with karma, maybe I'm missing something. So I'm rendering something with motion blur, I have everything enabled and I can see the motion blur in "karma" viewport. But when I render to disk or Mplay I don't see motion blur... is there something that I'm missing? a setting or so? thanks for your help!
Houdini for Realtime » Official Labs Vertex Animation Textures 3.0 FAQs and Links
- MAHMOUD ELRAGHEB
- 6 posts
- Offline
Houdini Engine for Unreal » Unreal Engine 5.2 support
- MAHMOUD ELRAGHEB
- 6 posts
- Offline
Technical Discussion » MLOS, Way share folders with a1111 and comfyUI
- MAHMOUD ELRAGHEB
- 6 posts
- Offline
Hey guys, I have already a folder with tons of models and Loras, I share it between a1111 and comfyUI, I just need to change the yaml file to point it to the directory.
But I'm not sure how to edit it to work with Houdini.
For instance I have this path "A:\a1111\stable-diffusion-webui\models\Stable-diffusion\v1-5-pruned-emaonly.safetensors"
but it's giving me an error,
Error
Invalid source /obj/geo1/sd_tokenizer1/tokenizer
Error: Error generated by Python node.
The specified model does not exist locally. Because the 'Local Cache' checkbox for this node is enabled, it also wont be downloaded automatically. Specify a valid local model or disable the 'Local Cache' parameter. a
I want to be able to use the folders that I have already with models, loras and controlNet.
Is this possible?
{
"MLOPS_MODELS": "A:/a1111/stable-diffusion-webui/models/Stable-diffusion"
},
{
"MLOPS_SD_MODEL": "A:/a1111/stable-diffusion-webui/models/Stable-diffusion/v1-5-pruned-emaonly.safetensors"
},
But I'm not sure how to edit it to work with Houdini.
For instance I have this path "A:\a1111\stable-diffusion-webui\models\Stable-diffusion\v1-5-pruned-emaonly.safetensors"
but it's giving me an error,
Error
Invalid source /obj/geo1/sd_tokenizer1/tokenizer
Error: Error generated by Python node.
The specified model does not exist locally. Because the 'Local Cache' checkbox for this node is enabled, it also wont be downloaded automatically. Specify a valid local model or disable the 'Local Cache' parameter. a
I want to be able to use the folders that I have already with models, loras and controlNet.
Is this possible?
{
"MLOPS_MODELS": "A:/a1111/stable-diffusion-webui/models/Stable-diffusion"
},
{
"MLOPS_SD_MODEL": "A:/a1111/stable-diffusion-webui/models/Stable-diffusion/v1-5-pruned-emaonly.safetensors"
},
Houdini Engine for Unreal » Unreal Engine 5.2 support
- MAHMOUD ELRAGHEB
- 6 posts
- Offline
I have watch all the tutorials regarding VAT, and did the process million times and my mesh is still not looking right.
I'm using the Dynamic Remeshing(fluid) settings and made sure the textures are configured correctly, but it's still not working.
I was able to make softbody work though, I tested a vellum cloth ripping sim and I was able to bring it in correctly, but not the fluid sim.
I'm using the Dynamic Remeshing(fluid) settings and made sure the textures are configured correctly, but it's still not working.
I was able to make softbody work though, I tested a vellum cloth ripping sim and I was able to bring it in correctly, but not the fluid sim.
Houdini Engine for Unreal » Unreal Engine 5.2 support
- MAHMOUD ELRAGHEB
- 6 posts
- Offline
I have Houdini 19.5698, and I only see 5.0 folder in the Labs folder.
I's not giving me errors but the tools aren't displaying my VAT correctly.
I's not giving me errors but the tools aren't displaying my VAT correctly.
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